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Cyberbullying and sexual harassment are rampant in the world of professional video gaming and online gaming, a new study reports.

Nearly 96% of 145 video game players from 14 countries said they had been targeted online in the previous year.

"It's not just an isolated incident,"said lead researcher Louise Trudgett-Klose...

Preteens who spend much of their free time watching online videos or playing video games may have a heightened risk of developing obsessive compulsive disorder (OCD), a new study suggests.

Researchers found that among 9,200 9- and 10-year-olds they assessed, the odds of developing OCD inched up ...

School-age kids who spend hours a day playing video games may outperform their peers on certain tests of mental agility, a new study suggests.

Researchers found that compared with children who never played video games, those who regularly spent hours gaming had higher scores on two standard cognitive tests: one measuring short-term memory and another gauging impulse control.

Experts...

Playing video games may seem sedentary, but it can be enough to trigger life-threatening heart arrhythmias in certain vulnerable children, a new report finds.

Researchers in Australia pulled together reports of 22 children and teens who suffered heart rhythm disturbances while playing video games. In many cases, th...

New research confirms the dangers of too much screen time for kids and teens: Those who play sports, take music lessons, or socialize with friends after school are happier and healthier than children who are glued to a screen during these hours.

"Scr...

Folks often believe that video games rot a kid's mind, but a new study argues the opposite could be true.

Children actually might get a brain boost from playing hour after hour of video games, researchers report.

American kids between 9 and 10 years of age who spent more time playing video games experienced a significant increase in their intelligence scores when retested two years ...

Parents, think you have a good handle on how much time your teens are spending on social media?

Don't bet on it. New research suggests your best guesstimate is likely way off.

Parents significantly underestimated their teens' social media use -- especially girls' -- during the first year of the COVID-19 pandemic, the study showed.

"Although most parents and their teens spent ...

Children and teens who use livestreaming gaming platforms may be bombarded with influencer-endorsed ads for energy drinks, junk food and alcohol, new research shows.

"This type of marketing can normalize high-fat, high-sugar and high-sodium foods at a time in young viewers' live...

A 3-D virtual reality system to treat back pain was approved by the U.S. Food and Drug Administration on Tuesday.

The EaseVRx system is a prescription device for at-home use that combines cognitive behavioral therapy and other behavioral methods to treat patients 18 and older with chronic lower back pain.

"Millions of adults in the United States are living with chronic lower back pa...

Will boys fixated on gore-filled video games become violent in real life? Many parents may worry that's the case, but new and reassuring research finds violent video games don't trigger actual violence in kids.

The study included boys aged 8 to 18, the group most likely to play violent video games, and examined two types of violence: aggression against other people, and destruction of thi...

As teens dramatically stepped up their screen time during COVID-19 lockdowns, their well-being took a hit, a new study reveals.

Recreational screen time among U.S. teens doubled from before the pandemic to nearly eight hours per day during the pandemic, according to the report. And this estimate doesn't include time spent on screens for remote learning or schoolwork, so the total was like...